Game Mode and Phase Settings

PuckServer lets you configure the game mode and fine-tune the timing of each phase in a match.

Game mode

Currently, public is the standard supported game mode. This is set automatically when you create a server and covers the typical match flow.

Phase timings

Inside each server you can customise how long each phase of a match lasts. The phases are:

  • Warmup - time before the match starts
  • PreGame - countdown just before face-off
  • FaceOff - the opening face-off
  • Play - main gameplay period
  • BlueScore / RedScore - celebration after a goal
  • Replay - goal replay duration
  • Intermission - break between periods
  • GameOver - end of match screen
  • PostGame - lobby time after the match

These are stored in public_game_mode_config.json and can be edited directly via the File Manager or through the server settings panel.