Game Mode and Phase Settings
PuckServer lets you configure the game mode and fine-tune the timing of each phase in a match.
Game mode
Currently, public is the standard supported game mode. This is set automatically when you create a server and covers the typical match flow.
Phase timings
Inside each server you can customise how long each phase of a match lasts. The phases are:
- Warmup - time before the match starts
- PreGame - countdown just before face-off
- FaceOff - the opening face-off
- Play - main gameplay period
- BlueScore / RedScore - celebration after a goal
- Replay - goal replay duration
- Intermission - break between periods
- GameOver - end of match screen
- PostGame - lobby time after the match
These are stored in public_game_mode_config.json and can be edited directly via the File Manager or through the server settings panel.